Research
Aether
Planet is unstable due to transdimensional flux. Warfare has devastated a good portion of the world's population. Finally, extreme climate shifts have left most of Aether uninhabitable.
Agon Bearerpod
The Agon Bearerpod is a hardy desert plantform used by the Luminoth to store useful items and supplies. Its tough epidermis can be destroyed by weapons. It gathers trace amounts of moisture from the air and stores it in a number of chambers throughout its body. It can hold and process this moisture for weeks if necessary.
Bladepod
These Ing morph their bodies around useful items to protect them. They rely on larger Ing for protection, as they have no way of fending off enemies. Damage from all weapons will harm them, but light-based weapons are superior.
Bloatsac
The humble Bloatsac contributes to its ecology by producing large amounts of benevolent gases. It thrives in damp enviroments, though it can survive in most climates and terrains. The Bloatsac secretes a venemous sap over its body. Very few creatures can ingest the sap and survive, making it a useful defensive mechanism for the plant.
Blueroot Tree
The Blueroot tree is common on worlds with desert regions. While an elegant, attractive plant, the tree's leaves are highly toxic. Few species can ingest the leaves and live: many of them (such as the Space Pirates) consider the deadly Blueroot leaf a delicacy.
Bomb Slot
Insert the Morph Ball into the slot, then detonate a Bomb. This will send energy from the slot to the device connected to it.
Dark Aether
Can't determine origin of Aether's "dark twin." Contains high levels of Phazon ore. Native bioforms attack on sight.
Dark Lift Crystal
Luminoth lift platform will raise when Crystal is energized by light-based weaponry. Used by the Luminoth forces during their war. Most still function, despite periodic abuse from the Ing.
Dark Portal
Dark Portals allow living beings to travel to Dark Aether without being scattered throughout the interdimensional void. They are unstable, however, and only remain viable for limited periods of time. Some can be reactivated, while others vanish forever once they are used.
Dark Sentinel Crystal
The original Sentinel Crystals were durable, but they had their limits. The toxic nature of Dark Aether, coupled with constant attack from the Ing, destroyed many of them. The Luminoth responded with the Dark Sentinel Crystal. Sheathed in dark energy, it is more resistant to the atmosphere of the Ing homeworld - and the attacks of its denizens.
Dormant Ingclaw
Ingclaws occasionally enter a strange torpor, brought on by constant exposure to the atmosphere of Dark Aether. While in this dream state, the creature does not feed or expel its deadly vapor. Fortunately, its indestructible shell protects it from predators.
Energized Beacon
Energized Beacons provide better protection from Dark Aether's denizens. Dark creatures are damaged by the energized field. Some are killed on contact. The extra protection is not unlimited, and must be recharged by the Light Beam to remain in effect.
Energized Crystal
Energized Crystals provide better protection from Dark Aether's denizens. Dark creatures are damaged or killed by the energized field. Some are killed on contact. The extra protection is not unlimited, and must be recharged by the Light Beam to remain in effect.
Energy Controller
Energy Controllers were built by the Luminoth to regulate Aether's planetary energy. Several wonders are powered by the Energy Controllers, including a weather control grid and a teleportation system. When Dark Aether was born, it too had Energy Controllers, all linked to that world's planetary energy.
Flying Ing Cache
The Flying Cache was bred and trained to be a living storage unit. It employs a limited stealth field that renders it unseen to most enemies. The fact that the creature must be killed to obtain the object it stores is of little consequence to the Ing.
GF Bridge
This bridge is durable, but often locks in place, leading the Marines to call for a new design. The Mk III should enter service within the next eight cycles.
GF Gate Mk VI
This gate is used with Armored Security Locks, which must be neutralized to operate the gate. Gate is resistant to all but the most potent explosives.
GF Gate Mk VII
The Mk VII Defense Gate is composed of Denzium. Invulnerable to most weapons, though high-yield explosives are effective. Often used in conjunction with a remote scan access control panel.
GFS Tyr
The Anhur class is a state-of-the-art warship, designed to police and defend planetary systems. This ship, the G.F.S. Tyr, has been heavily damaged. It appears that the crew have dismantled parts of the Tyr as well, possibly for use as makeshift defense systems.
Grapple Point
To use the Grapple Beam, use L when the grapple icon appears. You can fire your weapons while attached to a grapple point.
Ing Webtrap
These creatures respond to commands from the Ing, forming over areas as ordered. They are virtually indestructible, and can only be undone by killing the Ing that commands them.
Ingclaw
The Ingclaw secretes an incredibly durable shell over itself shortly after birth. From that moment on, it remains rooted in place. The creature feeds on the flotsam floating in the atmosphere of Dark Aether, and produces waste in the form of a toxic dark vapor.
Ingsphere Cache
The Ingsphere keeps useful items in a dimensional pocket. Normally, the Ingsphere will only release the item to its Ing master. The pocket can be breached by destroying the Ingsphere, however. This sometimes destroys the item, but can be worth the risk.
Ingworm Cache
The Ingworms wrap their bodies around useful items to protect them. They are defenseless. They are not terribly durable and have no form of attack, hence their assignment as storage bearers by the Horde.
Kinetic Orb Cannon
The purpose of the Kinetic Orb Cannon is unclear. It may have originally been designed for industrial use, then converted to a combat system in later times.
Liftvine Crystal
Darkling plantform will grow in height when Crystal is energized by light-based weaponry. The Luminoth used these to navigate during their campaigns on Dark Aether. The Ing ignore the simple plant, as it is not a source of nourishment or a weapon.
Light Beacon
Light Beacons must be energized by Beam weapon fire to function, and remain charged for a limited time. The Beacons were created when the Luminoth ran short of Light Crystals during the war. While simpler to make, the Beacons were also unstable. They had to be energized periodically, and could run out of energy at critical moments. Still, any protection was better than none for the Luminoth warriors.
Light Crystal
Light Crystals provide protection from Dark Aether's atmosphere. They can be nullified by dark energy, or super charged by light energy. They were created by the Luminoth during the war with the Ing, and many still remain in use. Dark creatures despise the Crystals: some are injured or killed by the field they create.
Light Lift Crystal
Luminoth lift platform will lower when Crystal is energized by dark weaponry. Used by the Luminoth force during their war. Most still function, despite periodic abuse from the Ing.
Light Portal
Light Portals allow living beings to travel to Aether without being scattered throughout the interdimensional void. They are unstable, however, and only remain viable for limited periods of time. Some can be reactivated, while others vanish forever once they are used.
Metroid Cocoon
The Space Pirates transport young Tallon Metroids in an organic "cocoon" designed to sustain the small creatures. Each cocoon can support numerous infants for several cycles. The creatures are normally content to remain in the cocoon, but will emerge when they detect the presence of Phazon.
Nullified Beacon
Light Beacons, when covered with dark energy, cease to function for a brief time. Light energy can clear the Beacon of the dark energy. Some dark creatures will fire dark energy at Light Beacons to hinder or damage their opponents.
Nullified Crystal
Light Crystals, when covered with dark energy, cease to function for a short time. Light energy can clear the Crystal of the dark energy. Some dark creatures will fire dark energy at Light Crystals to hinder or damage their opponents.
Phazon
Volatile ore with biomutagenic properties. Origin point of Phazon unknown. First detection of element on planet Tallon IV. Used by Space Pirates to produce vast levels of energy. Bioforms exposed to Phazon without proper shielding will eventually undergo radical mutation.
Pirate Skiff
Plans for the Skiff were recently stolen from a GF lab by the Space Pirates. Production began immediately, and the fast-moving skiff is now part of Pirate operations. It is used primarily as a troop transport, taking a fire team of troopers into action. The Skiff is unarmed, relying on the troops it carries for protection against hostile forces.
Samus's Gunship
Your Hunter-class gunship is one of a kind, its distinct hull lines marking it to friend and foe alike. Custom built for you by the Federated Shipyards at Aliehs III, it contains a mobile energy recharge system and microfactories designed to produce ammunition. A sophisticated onboard computer stores mission data collected in the field for future reference.
Sandgrass
Sandgrass scans indicate that the plant requires no moisture to survive. It relies exclusively on solar energy for sustenance, making it well adapted for life in a desert environment. Evidence of extensive mutation present, suggesting radical bio-adjustments within the last centicycle. Mutation source is not natural: plant strain was genetically engineered, possibly by the Luminoth.
Sentinel Crystal
During the war, the Luminoth used the Sentinel Crystals to monitor key areas and installations. They are incredibly durable resisting all but the most powerful of Ing attacks. U-Mos still uses the remaining Sentinel Crystals to keep a watch for Ing activity.
Spider Ball Track
In Morph Ball mode, press and hold R when close to this type of surface. Use [Control Stick] to move the Ball along the track. Release R to disengage from the surface. Using the Boost ability when on a Spider Ball Track will rapidly launch the Spider Ball from the track. Detonating a Morph Ball Bomb will briefly disengage the Ball from the track.
Spinner
Boost powered control system. Use the Boost ability of the Morph Ball when inside a Spinner to activate the device it powers.
Splinter Cocoon
Splinters will enter their protective cocoons when tired or sated. The cocoon is durable, but can be destroyed by weapons fire. Destroying a cocoon will kill the Splinter inside: when this occurs, the dying Splinter will emit a shriek that will alert all nearby Splinters in hibernation. This will drive them into battle frenzy as a defense mechanism.
Super Beacon
When charged with light and dark energy at once, the Beacon compels Ing to approach it, despite the deadly field of energy it emits.
Super Crystal
When charged with light and dark energy at once, the Crystal becomes a beacon to the Ing. They are compelled to approach it, despite the deadly field of energy it emits.
Torvus Bearerpod
The Torvus Bearerpod grows around useful items. The hard outer shell can be shattered by weapon fire. The Luminoth use the hardy plants to store supplies for operations in the Torvus Bog. They are resistant to the harsh chemicals and diseases that run rampant in the swamp, and emit a deadly cloud when destroyed. This has discouraged their consumption by local animals.
Torvus Hanging Pod
The Luminoth placed these pods throughout the bog for use by their soldiers during the war. Though many have been raided since then, some still contain useful items left over from the war.
U-Mos
Subject is U-Mos, a Sentinel of the Luminoth. Scans indicate numerous beneficial abilities, including heightened reflexes, durability, psionics, and flight. Ability to generate and manipulate energy on par with that of the Chozo. Dating scans suggest an age of 2.15 centicycles. Only known active member of the species: remaining Luminoth locked in protective stasis until crisis is resolved.
Wall Jump Surface
This surface was designed to be used in conjunction with the Screw Attack system. Perform Screw Attacks while facing and touching wall to do a Wall Jump.
War Wasp Hive
War Wasps require considerable amounts of sleep after a long hunt. They weave a protective hive from organic fluids they secrete themselves, then crawl inside to rest. Though safe from most predators, the hives can be damaged by explosive weapons.
Webling
Weblings spin a network of energized snare lines, then sit in the middle and wait for prey to get caught in it, much like a spider. A webling is incredibly durable, though it has the darkling weakness to light.