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Chapter 1: Battlehammer

This opening section of Metroid Prime Hunters introduces the core gameplay loop of scanning, battling rival hunters, and collecting Octoliths. Unlike other Metroid games, encounters with other hunters and boss fights play a much larger role, and missing scans during these moments can permanently lock you out of certain logbook entries. This guide focuses on helping you progress efficiently while ensuring you don't miss important scans or upgrades.

Tips For This Section

Make sure to scan enemies and objects as soon as you encounter them, especially during boss fights or hunter encounters, since some scans can be missed permanently. It's also helpful to clear enemies before exploring rooms fully, as this makes it easier to locate hidden upgrades and scan targets without distractions.

Missable Scans To Watch For

Several scans in this section must be obtained during specific encounters and cannot be collected later. Pay close attention to entries marked as SCAN NOW, especially during boss fights and hunter encounters, to avoid missing them permanently.

Combat Strategy

When fighting hunters like Kanden or Spire, staying mobile is key. Try to keep distance and use strafing to avoid their attacks, while taking advantage of openings to deal damage. Lock-on targeting can help, but positioning is often more important in these encounters.

Exploration Insight

Many rooms in this section contain hidden paths or upgrades that are easy to miss during initial exploration. Taking time to revisit areas after clearing enemies can help uncover additional resources and ensure you don't overlook important items.

Scans

Hunter Gunship
Celestial Archives
Alimbic Prophecy 01

After Samus' ship lands, scan her ship. Directly next to Samus' ship is a console that can be scanned for the Celestial Archives entry. Scan the symbol just above the door to get the Alimbic Prophecy 01 entry. Proceed through the next few doors to enter Helm Room.

Scans

Synergy Processor
Synergy Drive
Port Helm
Starboard Helm
Psycho Bit v1.0

As soon as you enter the room, scan the side of the pillar for the Synergy Processor entry. Directly across from the processor is the scan for the Synergy Drive. Use the ramp to go up to the second level where you'll find the scans for the Port Helm and Starboard Helm. Scan the switch to progress through the doors until you reach the room with the Psycho Bit v1.0 enemy. Scan and then shoot them to progress.

Scans

Alimbic Panel
Navigational Chart
Petrasyl
Synergy Strut
Tetra Map

In the Meditation Room, go down the ramp and scan the panel on the wall for the Alimbic Panel scan. Scan the blue panel on the wall for the Navigational Chart entry. Through the open door, scan the floating creature for the Petrasyl entry. Scan the light blue panel for the Synergy Strut entry and the dark blue panel for the Tetra Map entry. Then use a missile to go through the door and progress to the Data Shrine 01 room.

Energy Tank #1

Scans

Science Hub
Alimbic Artifacts
Alimbic Shield
Cartograph Artifact (SCAN NOW)
Lesser Ithrak

After entering the central room, get the Science Hub scan that's directly in front of you. Then scan the small blue panel next to it for the Alimbic Artifacts entry. Scan the blue crystal for the Alimbic Shield entry. Defeat the enemies, grab the key, then scan the Cartograph Artifact, which must be scanned now. Head through the newly unlocked door. Enter the small space in the hallway to get an Energy Tank. Just before leaving the room, scan the Lesser Ithrak creature by the door.

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Scans

Cooling Fan

In Fan Room Alpha, scan the pillar in the middle of the room for the Cooling Fan entry. Progress up the platforms and into the next room.

Missile Expansion #1

Scans

Kanden
Alimbic Joist

Head to the right and scan Kanden prior to the cutscene to get his logbook entry. After going through the small space, scan the Alimbic Joist above you. Continue through the corridor and enter the small space for a Missile Expansion. Return back to where you exited the first small space. Go on the small platform there to find the next door.

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Scans

Tetra Galaxy

In Fan Room Beta, scan the window on the opposite side of the room for the Tetra Galaxy entry. Progress up the platforms and into Data Shrine 03.

Scans

Stinglarva
Political Hub
Anthropological Hub
Attameter Artifact (SCAN NOW)
Alimbic Turret v1.0

After entering the main room, scan the Stinglarva on the floor. After defeating Kanden, grab the key. Scan the panel near the door you entered to get the Political Hub entry. Then scan the panel on the opposite side of the room for the Anthropological Hub entry. Head through the door and scan the Attameter Artifact, which must be scanned now. Continue through the newly unlocked door and scan the Alimbic Turret v1.0. After defeating the turrets, head through the door.

Scans

Lift Controls
Binary Subscripture (SCAN NOW)

In Synergy Core, scan the Lift Controls on the wall which are about halfway up the room. Continue upward, head through the door, and scan the Binary Subscripture, which must be scanned now. Shoot the 4 conduits in the room to find the key, and use the key to get the artifact. Continue into the next room and enter the portal.

Scans

Stronghold Void
Cretaphid v1 (SCAN NOW)
Biodefense Chamber A
Octolith (SCAN NOW)
Guardian

Boss Strategy: Cretaphid

Cretaphid can be difficult if you focus only on attacking directly. Instead, target the red sensors on the totem first to expose its weak point. Staying at a safe distance makes it easier to avoid incoming attacks while dealing consistent damage.

Before leaving the portal room get the Stronghold Void scan at the door. After the battle cutscene, scan the top of the totem for the Cretaphid v1 entry, which must be scanned now. Then scan the blue panel next to the door to get the Biodefense Chamber A entry. Shoot the red sensors on the totem to expose the Cretaphid, then shoot it to deal damage. After the battle, scan the new crystal for the Octolith entry, which must be scanned now. After acquiring the Octolith, head back through the portal and begin evacuating back to Samus' ship. When you reach the Helm Room, scan and defeat the Guardians. Return to Samus' ship and launch it to go to Alinos.

Missile Expansion #2

Scans

Alinos
Magma Station
Alimbic Datashade 01
Alimbic Datashade 02
Alimbic Prophecy 02

After landing, scan the panel next to the ship for the Alinos logbook entry. Head toward the lower level of the landmass and head toward the back to find the Magma Station scan. Go in the direction that the ship is facing and cross the magma. Toward the right part of the room you'll find the scans for Alimbic Datashade 01 and Alimbic Datashade 02. Toward the left side of the room, go through the small space in the wall using bombs to reach a Missile Expansion. Before heading through the door, scan the Alimbic Prophecy 02 entry that's just above the door.

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Energy Tank #2

Scans

Exposed Rebar
Zoomer
History 01
War Wasp

Immediately after entering the Echo Hall, get the Exposed Rebar scan that's on the wall in front of you. Then scan the Zoomer that's floating in the room. Progress forward and scan the History 01 entry that's on the left wall. Progress through the small space maze and defeat the Zoomers to earn a key. Head through the door that was just unlocked and follow the straight path to find an Energy Tank. Return through the other path of the maze to find the artifact. From there, follow the path through the small door. Scan the War Wasp and then proceed through the door.

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Missile Expansion #3

Scans

Flow Regulator
Interment Chamber
Magma Vent
Spire
Science Sarcophagus
Battle Sarcophagus
Alimbic Scripture
Blastcap

Head through the corridors of High Ground that have the Zoomers. Immediately after entering the 2nd door, you'll find the scans for Flow Regulator and Interment Chamber. Proceed a couple more turns to find the scan for the Magma Vent. Jump up to begin another battle. Go up in the room to get the scan for Spire. Drop back down to the ground level to find the scans for Science Sarcophagus, Battle Sarcophagus, and Alimbic Scripture. Return back up in the room and scan the Blastcap. On that upper level, go toward the side of the room with the purple door to find a Missile Expansion. Then proceed through the blue door.

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Scans

Voldrum
Dialanche

After enter the Elder Passage, scan the Voldrum that appears. Destroy the Voldrum spawners that are on the wall as well as all of the Voldrums to summon Spire. After dealing enough damage to him, he'll turn into the Dialanche, which you have to scan. Hit the Dialanche with bombs to force him into the previous room. Scan the switch on the wall and then grab the artifact. Return to High Ground. Continue the battle the Spire until he's defeated. Afterwards, grab the key and obtain the artifact. Cross the upper platforms to enter the top door, which leads to a Stronghold portal.

Scans

Biodefense Chamber B
Energy Blaster (SCAN NOW)
Slench 1A (SCAN NOW)
Slench 1B (SCAN NOW)
Weavel
Halfturret

Progress forward until you find the room for the next boss. After the cutscene, scan the panel to the right for the Biodefense Chamber B entry. Then scan the main eyeball of the enemy for the Slench 1A entry and also scan the Energy Blaster on the wall, both of which need to be scanned now. Shoot the enemy's tentacles, then when the eyeball is exposed, scan it again for the Slench 1B entry, this also needs to be scanned now. At this time, the Slench can be damaged. After defeating it, obtain the Octolith and begin the evacuation back to Samus' ship. When you get to the Echo Hall, you'll encounter Weavel, who needs to be scanned. After dealing enough damage to him, he'll put down the Halfturret, which also needs to be scanned. After destroying the turret, continue the evacuation to Samus' ship. Launch the ship to go to the Vesper Defense Outpost.

Scans

VDO
Alimbic Prophecy 03

After landing, scan the blue panel for the VDO entry, then scan the Alimbic Prophecy 03 entry that's above the door.

Scans

Fuel Rod
Spore Farm
Lab Equipment
Mixing Tanks
Clone Engine

In the Bioweaponry Lab, scan the side of the pillar in the middle of the room for the Fuel Rod entry. Then scan each of the panels on the walls for the Spore Farm, Lab Equipment, Mixing Tanks, and Clone Engine entries. Continue to the Weapons Complex.

Scans

Frozen Fuel Line
Alimbic Turret v1.4

Head into the corridor to the left. Scan the Frozen Fuel Line in the floor. Then scan the Alimbic Turret v1.4. Enter the small space door that's in the wall next to the turret to enter Cortex CPU.

Battlehammer

Missile Expansion #4

Scans

Cortex Chamber

Use a bomb double jump to progress through the small space puzzle to get a Missile Expansion. Continue to the left and scan the tank in the small room for the Cortex Chamber entry. Scan all 4 locks around the room to acquire the Battlehammer.

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Chapter 2: Volt Driver >>