× Home Guides Logbook

Chapter 5: Sylux Showdown

Missile Expansion #33

Use a power bomb to enter the shrine and get the Master Teleporter Key. Then use a power bomb to break the west wall. Head west 3 rooms. Continue forward and drop down. Destroy the super missile hatch to the right. Use a power bomb in the slot and interact with the new console to take the elevator up. After the cutscene, take the elevator to Mines Level 1. Head east 1 room. Take the left door, then the right door. Continue through the next door. Destroy the super missile hatch to the right to find Missile Expansion #33.

metroidprime4screenshot96

Shot Expansion #30

Head east 1 room and fall down. Continue through the next 4 doors. Use a power bomb in the right wall to find Shot Expansion #30.

metroidprime4screenshot97

Missile Expansion #34

Fall through the hole and head through the next 2 doors. Drop down again. Continue through the next 5 doors. Shoot a super missile at the south wall to find Missile Expansion #34.

metroidprime4screenshot98

Missile Expansion #35

Go through the small space and take the next door. Head through the west door and continue through the next 2 doors. Use a power bomb in the slot to the right. Then shoot a super missile in the new apparatus to find Missile Expansion #35.

metroidprime4screenshot99

Power Bomb Expansion #1

Take the south door. Continue through the next 3 doors and fall down. Shoot a fire shot at the northeast wall. Go through the small space. Use a power bomb to get Power Bomb Expansion #1.

metroidprime4screenshot100

Energy Tank #12

Take the south door. Proceed through the next 3 doors. Use a power bomb to break the blockage. Then go through the next door. Use a power bomb to break the south wall. Head through this door. Shoot a fire shot to clear the way. Use the halfpipes and tether nodes in this small space to reach Energy Tank #12.

metroidprime4screenshot101

Shot Expansion #31

Exit the small space to the left. Use a power bomb to destroy the blockage. Go through the small space and take the door. Proceed forward and take the elevator to the surface. Use the grapple point to jump onto the nearby structure. Then destroy the supper missile hatch to enter a small space which has Shot Expansion #31.

metroidprime4screenshot102

Power Bomb Expansion #2

Scans

Grapple Node

Head out to Sol Valley. At this point, the large boulders of green crystal energy can be destroyed using power bombs. Drive to the northeast corner of the map to find a boulder on a cliff. Destroy the boulder with a psychic power bomb. Then scan the statue for a cutscene. Drive south along the east wall to find a building in a pit. Scan the Grapple Node and use it to climb to the top. Use a power bomb to break the crate and get Power Bomb Expansion #2.

metroidprime4screenshot103

Teleporter Chip

Continue southward to find Reger Tokabi (he's to the northwest of Flare Pool). Speak with him to get the Teleporter Chip.

Super Thunder Shot

Drive west (and a little north) to find a statue with a lightning head. Take the elevator down and enter the next room. Destroy all the green crystals. Use the psychic glove to lift 2 of the statues. Then shoot them with a lightning shot and take the elevator down. Destroy the green crystal to the left. Enter the next room to get the Super Thunder Shot.

metroidprime4screenshot104

Missile Expansion #36

Head south to find another building. On the north wall is a shutter that can be opened using a thunder shot. Enter the small space to get Missile Expansion #36.

metroidprime4screenshot105

Shot Expansion #32

Scans

Neo Rootspur

Drive northwest to find a statue with a thunder lock. Take the elevator down and enter the next room. Drop down and scan the Neo Rootspur. Destroy all the green crystals and then return to the upper level. Grab one of the motes and use it on the north side of the lower level to find Shot Expansion #32.

metroidprime4screenshot106

Super Ice Shot

Use the motes to cross the platforms on the upper level and enter the next room. Here you'll find the Super Ice Shot.

metroidprime4screenshot107

Energy Tank #13

Drive to the entrance of Volt Forge. Just to the south is a small spire. Shoot it with a thunder shot to get Energy Tank #13.

metroidprime4screenshot108

Missile Expansion #37

Enter Volt Forge, head to the Showroom, and take the nearby elevator down. Drop to the bottom of the next room and destroy the super missile hatch to enter the central apparatus. Use the halfpipes to go up and grab Missile Expansion #37.

metroidprime4screenshot109

Shot Expansion #33

Head through the door at the bottom of the room. Take the elevator down and proceed through the next 2 doors. Take the elevator down and go through the next door. Use one of the claw machines to enter a small space at the top of the room. Then follow the ball track to enter the central machine. Climb up the wall to get Shot Expansion #33.

metroidprime4screenshot110

Shot Expansion #34

Return back outside and go through the small space in the west wall. Use the boost rail to the right. Walk forward and scan the Scout Bot for the item locations. To the right are some psychic tether nodes that need to be created. Use these and the ball tracks to cross the gap. Then shoot the crate to find Shot Expansion #34.

metroidprime4screenshot111

Shot Expansion #35

Cross back across the gap and go through the small space. Use the lasso to drop all the containers, giving you Shot Expansion #35.

metroidprime4screenshot112

Shot Expansion #36

Proceed through the next door and take the elevator up. Use the lasso above the elevator to get Shot Expansion #36.

metroidprime4screenshot113

Shot Expansion #37

Take the next door. Use the grapple node at the top of the room to find Shot Expansion #37.

metroidprime4screenshot114

Missile Expansion #38

Take the nearby elevator up and enter the next room. Use the spinner to get Missile Expansion #38.

metroidprime4screenshot115

Missile Expansion #39

Return to the top of the tower. Then drive south to the next tower. Take the elevator down to Certification. Head to the northwest corner of the room. Use the lasso to open the hatch. Then shoot it with thunder shots to get Missile Expansion #39.

metroidprime4screenshot116

Missile Expansion #40

Take the elevator back up to Test Circuit Security and leave Volt Forge. Head out to Sol Valley. Drive a little to the northwest. Create some psychic platforms to cross a gap. Scan the Scout Bot to get item locations. Drive north to speak with Tokabi again. He'll give you Missile Expansion #40.

Missile Expansion #41

Continue north to find another building in a pit. Head to the west wall. Shoot a control beam into the tall satellite to hit a target. Swing across the grapple point to get Missile Expansion #41.

metroidprime4screenshot117

Power Bomb Expansion #3

Enter Fury Green and head to the cargo launcher. Take the door to the left. Use a power bomb on the statue along the south wall to get Power Bomb Expansion #3.

metroidprime4screenshot118

Missile Expansion #42

Go west 4 rooms. Take the north door. Scan the Scout Bot to get the item locations. Return to the previous room and go west 2 rooms. Then head south 6 rooms. Use a power bomb to break the crate below the golem. This will give you Missile Expansion #42.

metroidprime4screenshot119

Teleporter Patches

Head to Base Camp and speak with MacKenzie to get the Teleporter Patches.

Vi-O-La Boost Tank #3

Go to the cargo launcher and head out to Sol Valley. Drive to the building to the south. Scan the vehicle on the south wall to move it with the lasso. Then place a teleporter patch on the mech part. Drive to the northeast to find some cliffs. Jump to the top and shoot the platform with a thunder shot to get Vi-O-La Boost Tank #3.

metroidprime4screenshot120

Shot Expansion #38

Head to the building near the south border. Climb to the top and place a teleporter patch on the mech part. Enter Flare Pool. Head north 2 rooms and take the door on the right. Continue through the next door. Use a power bomb in the northeast corner to reveal a ball track. Climb up the track to get Shot Expansion #38.

metroidprime4screenshot121

Shot Expansion #39

Go north 2 rooms. Then take the east door. Cross the lava. Use the tether nodes in the southeast corner to grab Shot Expansion #39.

metroidprime4screenshot122

Shot Expansion #40

Scan the nearby Scout Bot to get the item locations. Cross the lava to go east 1 room. Drive to the northeast area of the room to find Shot Expansion #40 near a rock.

metroidprime4screenshot123

Energy Tank #14

Scans

Swim Snatcher

Drive southeast to find an energy tank sitting on a small rock. Shoot it to start a battle against a Swim Snatcher. Chase it around the room and shoot it with the bike. Defeating it will give you Energy Tank #14.

metroidprime4screenshot124

Missile Expansion #43

Drive to the south area of the room to find Missile Expansion #43 near a rock.

metroidprime4screenshot125

Missile Expansion #44

Return to the previous room and go through the door to the right. Take the elevator up and continue through the next 3 doors. Take the next elevator up, cross the room, and take that elevator down. Proceed to the next room. Use the halfpipe to reach a ball track which leads to Missile Expansion #44.

metroidprime4screenshot126

Shot Expansion #41

Missile Expansion #45

Return to the previous room and take the elevator up. Then head through the door on the right. Continue to the next room and take the left door. Proceed to the next room and then take the door with the thunder lock. Remove the hatch with the lasso and shoot the machine with thunder shots to get Shot Expansion #41 and Missile Expansion #45.

metroidprime4screenshot127

Missile Expansion #46

Go south 3 rooms. Head through the east door to find Missile Expansion #46.

metroidprime4screenshot128

Missile Expansion #47

Proceed through the next door. Climb up the ball tracks to find Missile Expansion #47.

metroidprime4screenshot129

Shot Expansion #42

Continue east 2 rooms. Drop down and to the left. Shoot the switch with a thunder shot and use the spinners. Shoot the 2 cells with thunder shots to get Shot Expansion #42.

metroidprime4screenshot130

Shot Expansion #43

Swing across the grapple points at the top of the room to find Shot Expansion #43.

metroidprime4screenshot131

Missile Expansion #48

Go through the east door and take the next door on the left. Shoot a thunder shot to go down the lift. Destroy the panel with a missile. Then remove the bracket using the lasso. Enter the small space in the wall to get Missile Expansion #48.

metroidprime4screenshot132

Scans

Behemoth (SCAN NOW)

Return to the lava lake. Shoot a super missile at the west wall to break it. Head through the door. Use a bomb in the west wall to go through a small space. After exiting it, take the door to the right. Scan the mech part to start a battle against the Behemoth. It can be damaged by shooting the red eyes on its body. After defeating it, place a teleporter patch on the mech part.

Power Bomb Expansion #4

Return to the previous room. Swing across the grapple points and use the spinner. Enter the small space in the wall and use the tether node to reach Power Bomb Expansion #4.

metroidprime4screenshot133

Scans

Varmis (SCAN NOW)

Head out to Sol Valley. Drive north to find a building with a mech part in the sand. Approach it to start the boss battle against Varmis. As it charges you, shoot its open mouth to stun it, then drive your bike into its tail to deal damage. After defeating it, use the morph ball to enter its mouth and use a power bomb. Then place a teleporter patch on the mech part.

Shot Expansion #44

Drive to the center of the north border to find another building. Shoot the mech part that's hanging from it with a thunder shot. Then place a teleporter patch. Head to the structure to the east to speak with Tokabi. He'll give you Shot Expansion #44.

Power Bomb Expansion #5

Head to the entrance of the Ice Belt to find a mech part. Place a teleporter patch on it. Return to Sol Valley and drive south to speak with Tokabi. He'll give you Power Bomb Expansion #5.

Boss Battle: Sylux

Scans

Sylux (SCAN NOW)
Lockjaw (SCAN NOW)

Return to Base Camp. Once you've collected enough Green Energy to obtain the Memory Fruit, speak with MacKenzie again. After the cutscene you'll be in Chrono Tower. Walk forward 3 rooms and scan the statue to start a cutscene. Proceed to the next room. Scan the structure in the middle of the room to take the elevator up. At the top, create a psychic ball track and follow it all the way up. Interact with the console to start a cutscene. Then you'll start the battle against Sylux.

Scan Sylux right away. Start by shooting the tentacles and then removing them with the lasso. This will destroy Sylux's shield, allowing him to be damaged. Then he will spawn tentacles with dragon heads. Shoot the heads to destroy them and spawn the normal tentacles. Repeat this process until Sylux's damage is down to half. He'll take you into a wormhole. He can be damaged normally in the tunnel. Then final phase will be on an arena. Start by shooting him with normal beam attacks. When he enters Lockjaw mode, remember to scan him. Hit him with bombs to force him upright. Repeat this process until Sylux is defeated.

<< Chapter 4: Psychic Power Bomb